Basic Apple Script

On your desktop, create a folder called test. Inside the test folder, create a folder called tester. Now open a finder window and navigate to a random location, like home, but not one of these folders.

Now open the AppleScript Editor and paste the code below into the AppleScript Editor input window (the top pane).

[text collapse=”False”]
tell application "Finder" to set the target of the front Finder window to folder "tester" of folder "test" of desktop

The finder will automatically open the tester folder in the foremost open window.

A complete tutorial here:

Opening a newer version Maya file in an older version of Maya

A common issue when using AW Maya is trying to open a file that was created in a newer version of Maya than your installed version. Maya files are not backwards compatible, in my experience. There are two ways that I know of to deal with this. One is to simply select “Ignore Version” in the File->Open dialog. I tried this today and it failed, Maya crashed. Another option, which did work for me, is to save the newer version file as an ASCII file (, and edit the file’s data manually. This is very simple to do. You will need to have access to the newer version of Maya to accomplish this though, or have your collaborator deliver an ASCII version of the file. Once you have the ASCII file, do the following things:

1) Save a dummy ASCII file from your older version of Maya (ex: so that you can see the older format file’s data. For safety, make a copy of your “Newer Version” file, as you will be editing the code directly.

2) open both files side by side examine the “headers”, the top portion of each file. You will note a similarity in the first 10 – 15 lines of data. I am using a Mac, so examining the files, the last line I see in what I would call header information is: fileInfo "osv" "Mac OS X 10.8.2";. After this there is a “createNode” Maya command, that I don’t want to disturb. It’s slightly different from one file to another and one version to another, but only slightly. You will have no trouble figuring out where to copy and where to paste. Copy this header data from the older version file and paste to the newer version file, overwriting the relevant code.

2) The file should now open in the older version of Maya. Of course any features of the newer version of Maya that are not available in the older version of Maya will not work in this opened scene (actually I’m not certain what happens in this scenario).

There may be other methods, but I am not aware.

Magic Prefs

You’re not really using your Mac Magic Mouse until you get MagicPrefs.

Here are my current preferences, to combat carpal tunnel (hand fatigue). Note the Taps section. Set up this way, right and left clicks can be accessed via tap, saving the strain of a click.

The Magic Prefs app also includes settings for your track pads.

iOS Core data tutorial, save and fetch an array.

1. Open up Xcode and create an empty iOS application (file->new->project, choose the Empty Application template under the iOS->Application section). Click next. Name your project CoreDataSaveArray (though this long name will haunt us later). Make sure to select “Use Core Data” and use ARC too.


2. From the project navigator select the CoreDataSaveArray.xcdatamodeld. This is the file that stores entity descriptions (templates for data objects basically), which make up the data model. Clicking the file will bring up the model editor window, pictured below. Click Add Entity on the bottom left to add an entity. Rename the entity Array. In the attributes section, click the + button to add an attribute to the Array entity. Name the attribute arrayData and set it’s type to string. Create another attribute called name, also a string.


3. Since this is project was started from an empty application, it has no xib or view controllers, so add a view controller and an xib. Click on File->New->File. Select Objective C Class from the Cocoa Touch section. Name your class CoreDataSaveArrayViewController and make sure it is a subclass of UIViewController. Select “With xib” and save the class in your project.

4. Now you need to set this view controller to be the root view controller. Your CoreDataSaveArrayAppDelegate.h should be edited to look like this:

[objc collapse=”False”]
#import <UIKit/UIKit.h>

//add this line
#import "CoreDataSaveArrayViewController.h"

//add this line
@class CoreDataSaveArrayViewController;

@interface CoreDataSaveArrayAppDelegate : UIResponder UIApplicationDelegate;

//add this line
@property (strong, nonatomic) CoreDataSaveArrayViewController *viewController;

@property (strong, nonatomic) UIWindow *window;
@property (readonly, strong, nonatomic) NSManagedObjectContext *managedObjectContext;
@property (readonly, strong, nonatomic) NSManagedObjectModel *managedObjectModel;
@property (readonly, strong, nonatomic) NSPersistentStoreCoordinator *persistentStoreCoordinator;
– (void)saveContext;
– (NSURL *)applicationDocumentsDirectory;


5. Add the lines indicated below to the application:didFinishLaunchingWithOptions method in the CoreDataSaveArrayAppDelegate.m.

[objc collapse=”False”]
– (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.

//add this line
_viewController = [[CoreDataSaveArrayViewController alloc]initWithNibName:@"CoreDataSaveArrayViewController" bundle:nil];

self.window.backgroundColor = [UIColor whiteColor];

//add this line
[self.window setRootViewController:_viewController];

[self.window makeKeyAndVisible];
return YES;

6. Create a user interface. Select the CoreDataSaveArrayViewController.xib and add three text fields, two buttons, a label for status output, and other labels to indicate usage as are needed to match the image below. I changed the status label’s background color to gray and the text to white. Create outlets in the CoreDataSaveArrayViewController.h for the text fields and label, as indicated in the image. Also add actions for the buttons.


7. Import the CoreDataSaveArrayAppDelegate.h to the CoreDataSaveArrayViewController.h.

[objc collapse=”False”]
#import UIKit/UIKit;

//add this
#import CoreDataSaveArrayAppDelegate;

@interface CoreDataSaveArrayViewController : UIViewController
@property (weak, nonatomic) IBOutlet UITextField *arrayNameTextField;
@property (weak, nonatomic) IBOutlet UITextField *arrayIndexTextField;
@property (weak, nonatomic) IBOutlet UITextField *arrayDataTextField;
@property (weak, nonatomic) IBOutlet UILabel *outputLabel;
– (IBAction)saveData:(id)sender;
– (IBAction)fetchData:(id)sender;

8. Implement the saveData and fetchData methods as below:

Save Data
[objc collapse=”False”]
– (IBAction)saveData:(id)sender {
//get instance of app delegate
CoreDataSaveArrayAppDelegate *appDelegate = [[UIApplication sharedApplication]delegate];
//create managed object context
NSManagedObjectContext *context = [appDelegate managedObjectContext];
//create a managed object, which will be an instance of your entity Array
NSManagedObject *newArray;
//create the instance
newArray = [NSEntityDescription insertNewObjectForEntityForName:@"Array" inManagedObjectContext:context];
/* Create a string. We are actually going to create an comma separated string of array items, and save that to core data, as array is not a supported type in core data. Then we will make an array out of the string. We can make a string out of an array to if we want to save an array, as I have done in the viewDidLoad method.*/
[newArray setValue:_arrayDataTextField.text forKey:@"arrayData"];
[newArray setValue:_arrayNameTextField.text forKey:@"name"];
//clear the text fields
_arrayNameTextField.text = @"";
_arrayDataTextField.text = @"";
//save the data
NSError *error;
[context save:&error];
//output message
_outputLabel.text = @"Array saved";


Fetch Data
[objc collapse=”False”]
– (IBAction)fetchData:(id)sender {
//get instance of app delegate
CoreDataSaveArrayAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
//create managed object context
NSManagedObjectContext *context = [appDelegate managedObjectContext];
//get entity description
NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"Array" inManagedObjectContext:context];
//create a fetch request
NSFetchRequest *request = [[NSFetchRequest alloc]init];
[request setEntity:entityDesc];
//create predicate to filter request. We will be filtering our search by whatever is in the name text field.
NSPredicate *pred = [NSPredicate predicateWithFormat:@"(name = %@)", _arrayNameTextField.text];
[request setPredicate:pred];
//put the results in a managed object
NSManagedObject *matches = nil;
NSError *error;
NSArray *objects = [context executeFetchRequest:request error:&error];
//test the results of the search request
if ([objects count] ==0 ) {
_outputLabel.text = @"No Array by that name found";
} else {
matches = objects[0];
//get the arrayData (string) and add it to a sting object.
NSString *arrayString = [matches valueForKey:@"arrayData"];
//make an array from the string.
NSArray *array = [arrayString componentsSeparatedByString:@","];
//cast the index as an int
int theIndex = [_arrayIndexTextField.text intValue];
//output the results
if ([_arrayIndexTextField.text isEqualToString:@""]) {
//if there is no index number in the array index, just print the name of array and the string
_outputLabel.text = [NSString stringWithFormat:@"%@: %@",[matches valueForKey:@"name"],arrayString];

} else {
//else output the indexed item requested from our array
if (theIndex >= [array count]) {
_outputLabel.text = [NSString stringWithFormat:@"There is no %d item in %@", theIndex,[matches valueForKey:@"name"]];
} else {
_outputLabel.text = [NSString stringWithFormat:@"%@: Item at %@ is %@",[matches valueForKey:@"name"],_arrayIndexTextField.text, array[theIndex]];



9. Finally modify the viewDidLoad method as below to A. make the output label scale the font dynamically to fit all of the output text, and B. to add a sample array called groceries.

[objc collapse=”False”]
– (void)viewDidLoad
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.

//make the labels font adjust to fit all the data
_outputLabel.adjustsFontSizeToFitWidth = TRUE;

//create sample array called groceries
NSArray *sampleArray = @[@"bread", @"butter", @"milk", @"cheese", @"cereal"];
NSString * arrayAsString = [[sampleArray valueForKey:@"description"] componentsJoinedByString:@","];
CoreDataSaveArrayAppDelegate *appDelegate = [[UIApplication sharedApplication]delegate];
NSManagedObjectContext *context = [appDelegate managedObjectContext];
NSManagedObject *newArray;
newArray = [NSEntityDescription insertNewObjectForEntityForName:@"Array" inManagedObjectContext:context];
[newArray setValue:arrayAsString forKey:@"arrayData"];
[newArray setValue:@"groceries" forKey:@"name"];

To test the app: start by entering groceries in the Array Name field. Then press the Fetch Data button. This should print all the “groceries” in the sample array. Try entering groceries in the Name field and 2 in the index field. This should return the third item in the groceries array. To make a new array, enter a new array name in the Array Name field. Add items, separated by commas, into the array data field. Tap save. This should save the data. You can search your new data as you did the groceries.

Here is the source code:

Information found in iPhone IOS 6 Development Essentials by Neil Smyth was very helpful. It’s online for free, but you can buy a kindle edition or ebook, as I did.

Python Count Lines and words

Python count lines in file:

[py collapse=”False”]
filename = raw_input(‘file? ‘)
file = open(filename)

lines = 0
for line in file:
lines += 1

print ‘%r has %r lines’ % (filename, lines)

Python count words in file:

[py collapse=”False”]
filename = "words.txt"

num_lines = 0
num_words = 0
num_chars = 0

with open(fname, ‘r’) as f:
for line in f:
words = line.split()

num_lines += 1
num_words += len(words)
num_chars += len(line)

print num_words

Basic Objective C object

[c collapse=”false”]

#import <Foundation/Foundation.h>

// the interface
@interface Car : NSObject {
int wheels;
int doors;

-(void) setNumWheels: (int) w;
-(void) setNumDoors: (int) d;
-(void) print;


// the implementation
@implementation Car

-(void) seNumWheels: (int) w{
wheels = w;

-(void) setNumDoors: (int) d{
doors = d;

-(void) print {
NSLog (@"My car has %i wheels and %i doors.", doors, wheels);


// the program
int main(int argc, const char * argv[])
@autoreleasepool {
Car *myCar;
myCar = [Car alloc];
myCar = [myCar init];

[myCar seNumWheels:4 ];
[myCar setNumDoors:4];
[myCar print];