colorAtPoint Maya command

Expressions for transforming nodes via pixel values.

[text]
string $cubes2[] = `ls -type transform "newCube*"`;
for( $each in $cubes2) {
float $u = `getAttr($each + ".translateX")`;
float $v = `getAttr($each + ".translateZ")`;
float $capValueF[] = `colorAtPoint -o RGB -u (($u+40)/80) -v (($v+40)/80) file1`;
setAttr ($each + ".scaleY") (($capValueF[0]+$capValueF[1]+$capValueF[2])*10);
setAttr ($each + "Lam.incandescenceR") $capValueF[0];
setAttr ($each + "Lam.incandescenceG") $capValueF[1];
setAttr ($each + "Lam.incandescenceB") $capValueF[2];
}
flushUndo;
[/text]

Post a comment

You may use the following HTML:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>