CG Rain Drops
Splashes created in Real Flow, and instanced to Maya Particles.
Ripples created with a dynamic fluid texture.
float $colU = particleShape1.collisionU;
float $colV = particleShape1.collisionV;
if ($colU > 0) {
int $xpos = fluidTexture2DShape1.resolutionW * $colU;
int $ypos = fluidTexture2DShape1.resolutionH * $colV;
setFluidAttr -xi $xpos -yi $ypos -at density -ad -fv 0.6 fluidTexture2DShape1;
particleShape1.lifespanPP=0;
}











