Promotional images rendered for Thailand Comic Con

Posted by on Jun 18, 2014 in gallery, Maya, modeling, rendering | No Comments

Yaksa, The Protectors, is a project by Oliver Wolfson, in development. These renders were created to promote my VFX at Thailand Comic Con 2014.

YaksaPoster02_b1-1024x614

YaksaPoster03_b1-802x1024

YaksaPoster01

Contact me if you need CG or Visual effects produced in Bangkok Thailand.

Pennies Arrow Render

Posted by on Jan 18, 2011 in gallery, rendering | No Comments

Stock image. Rendered with Maya and Mental Ray

MR10 Chair

Posted by on Jul 8, 2010 in modeling, rendering | No Comments

Designed in 1927 by Mies van der Rohe and Lilly Reich
Chromium-plated steel and leather
This chair was first exhibited at the 1927 Die Wohnung exhibition of modern living at the Weissenhof Settlement in Stuttgart Germany.

MR10, by Mies van der Rohe
MR10 Chair. Image crated in Maya and Mental Ray.

Download a high resolution obj of the HR10 chair.

The Wassily Chair, Model B3

Posted by on Jun 30, 2010 in modeling, rendering | No Comments

The Wassily Chair, also known as the Model B3 chair, was designed by Marcel Breuer in 1925-26 while he was the head of the cabinet-making workshop at the Bauhaus, in Dessau, Germany. Revolutionary in it’s use of tubular steel, which was inspired by the same used in the manufacture of bicycles.


Named after seminal abstract painter Wassily Kandinsky, who admired Breuer’s designs.

3D render, Mental Ray.


rendering

3D render, Mental Ray.

Download a high resolution obj of the Wassily Chair.

Red and Blue Chair

Posted by on Jun 13, 2010 in animation, Maya, modeling, rendering | No Comments
The Red Blue Chair was a chair designed in 1917 by Gerrit Rietveld. It represents one of the first explorations by the De Stijl art movement in three dimensions.

 

Maya and Mental Ray.

Model based on several models found on the 3D warehouse. Download an obj of the Red and Blue Chair.

More info from Wikipedia.

Simple backdrop MEL script

Posted by on Jun 8, 2010 in code, lighting, Maya, MEL, rendering | No Comments

This MEL script will create a simple soft cornered backdrop from a poly plane and bend deformer.



XPM icon for shelf item.

Studio Light HDR images

Posted by on Jun 8, 2010 in code, lighting, MEL, photography, rendering | 14 Comments

Studio Light HDR images, photographed from real studio lights. Download the images below – and PyMEL scripts to automatically attach them to a lighting rig.

These HDRIs can be used as image based lights and reflection cards.

Soft Box

Get the soft box HDR. 1 MB

Umbrella Light

Get the umbrella light HDR. 8 MB

 

Newly revised PyMEL Scripts


Recently updated the light rig scripts here with PyMEL. These should work better for people using later versions of Maya. Please comment or contact me if you have any problems with these scripts. You can locate the old MEL scripts here.

Get a PyMEL(Python) script that will rig the Soft Box HDR to a reflection card with spotlight, shadows, and other controls. Note: for this script to work properly, you will need to download the soft box HDR folder and place it in your Maya project’s sourceimages directory. XPM icon for shelf item.

Get a PyMEL(Python) script that will rig the Umbrella HDR to a reflection card with spotlight, shadows, and other controls. Note: for this script to work properly, you will need to download the umbrella HDR folder and place it in your Maya project’s sourceimages directory. XPM icon for shelf item.

Installation tip: Make sure that the HDR images are placed in the currently set Maya project. These images should also be within their respective folder just as they are when you download them. The folder containing the HDR images should therefore be named either “softBox” or “umbrellaLight”, depending on which one you downloaded.

Usage tip: Select the locator on the rig, called “softBoxLightControl”, to find attributes to control Color, Shadows, and light Intensity.

note: The easiest way to position the light, without affecting the “roll” orientation of the reflector card, is to position (translate) the locator in one plane (ex: the X Y plane) to set the distance from the subject and light angle, then rotate the top node (pick-walk up once) in the Y axis to set the “horizontal” orientation.

If you are using another 3D animation package, download an OBJ, with UVs set up to use with the Umbrella HDR.

Also see my procedural softbox MEL script here. My most useful script, IMO.

Many thanks to Daniel Vasquez of heylight.com for translating the MEL script into PyMEL.

Also please check out my iOS apps.

Softbox Light MEL Script

Posted by on Jun 7, 2010 in code, lighting, MEL, rendering | One Comment

This PyMEL (Python) script creates a rigged light and procedurally textured reflector card, simulating a studio style soft box light. The rig is intended to be used for reflection or IBL when rendering using Mental Ray in Maya.

Usage tip: Select the locator on the rig, called “softBoxLightControl”, to find attributes to control Color, Shadows, and light Intensity.

note: The easiest way to position the light, without affecting the “roll” orientation of the reflector card, is to position (translate) the locator in one plane (ex: the X Y plane) to set the distance from the subject and light angle, then rotate the top node (pick-walk up once) in the Y axis to set the “horizontal” orientation.

XPM icon for shelf item.

If you prefer, you can download the older MEL version of this script here.

Load More